3.2.3: - General - Changed Mod Authors and Special Thanks. - Rewards - General - Fixed an issue where alternate costumes had no ambient animations. - Level 1 - Outfits - Homer - Muumuu - Removed and replaced by Homer - Donut. - Homer - Donut Team - Updated Colours to match the new Donut Team Website. - Level 2 - Cars - Catapult - Simpler collision model when driving the vehicle, this fixes issues when driving the car through various parts of the levels. - Outfits - Bart - White Ninja - Fixed an issue where this costume was invisible. - Levels - Level 3 - Secret NPC - Amplified dialog volume slightly so it's easier to hear. - Missions - L1M1, L1M3, L1M7, L2BM1, L2M7, L2SR1, L3M7 - General - Fixed incorrect trigger counts in some locators. - L2M4 - General - Updated banner to no longer spoil the mission. - L3M1 - Hellfish Mode - Fixed the timer in the "Get back to the Android's Dungeon" stage so it's now beatable. - L3M7 - General - Amplified dialog of the sailor to be easier to hear. 3.2.2: - General - Fixed an issue where CustomDialogueCharacterCodes.ini was not included in the compiled mod causing all custom character's dialogue to not work. 3.2.1: - Missions - L2M3 - Normal Mode - Increased the time to collect the flatmeat. - L3M3 - General - Fixed a Lua Execution Error. 3.2 (The Rebalance Update): - Settings - Gameplay - Difficulty - Changed Name from "Diff" to "Difficulty". - UI - Removed. - The mod will now always use Frosted. - Advanced - Disable New Gags - Added. Disables all additional gags added by Donut Mod. - Disable New Wasps - Added. Disables all additional wasps added by Donut Mod. - Disable Level 1 Mission 3 - Added. Disables Level 1 Mission 3. - Language / Localization - English - Updated MSG_AUTO_LOADING_GAME_(PC) to say "saved game" instead of "savegame". - Updated MSG_LOADING_GAME_(PC) to say "saved game" instead of "savegame". - Rewards / Cars - General - Removed Car Camera Data from AI Only Cars. - Level 1 - Family Sedan - Now uses an entirely different model based off of Skinner's Sedan from the vanilla game. - Added cooler and donut to the backseats, added Buzz Cola can to the cupholder. - Plow King - Added a duff crate, and a skunk to the snow pile inside the Plow King. - Audi TT - Added High Roof. - Patty Wagon - Fixed Handling. - Added a Spinning Propeller. - Added an Iris Transistion when entering the car. - Tweaked the Cameras for the Vehicle. - Level 2 - Grampa's Limo - Renamed to "Shriner's Cart" as this is the proper name. - Catapult - No longer spawns a husk. - Now has an accurate collision model. - Warthog - Added custom vehicle sounds. - Level 3 - Wasp Bike - Added a Blackjacket color (appears randomly). - Other - Nuclear Bus, Mini UFO, Wasp Bike, Rusty Bucket - No longer spawns a husk. - Blackjacket (blakjack), classic, compact, hotrod, jmuscle, muscle, supercar - Removed. - Levels - General - Fixed loading of level cars. - Renamed secret ambient characters. - Level 1 - Added Professor Frink as an ambient character and suppressed him as a driver. - Level 2 - Cops are now stronger and faster on Hellfish. - Level 3 - Cops are now stronger and faster on Hellfish. - Missions - General - All missions have recieved nerfing in Normal Mode in one way or another to better match the original game's difficulty. - Most missions now have unique mission failed text. - Most missions now have unique mission failed hint text. - Most missions now have an intro camera animation. - Most missions carstart locations have been adjusted so the car spawns on the ground and not in the air. - L1M0 - Normal Mode - Maximum Traffic for the whole mission has been set to 2. - All timers in the mission are completely removed. - Amount of ice cream that the Ice Cream Truck drops is now just 3. - Hellfish Mode - Timer to collect the ice cream from the truck reduced by 5 seconds. - L1M1 - General - Updated pre-mission. - Normal Mode - Maximum Traffic for the whole mission has been set to 2. - Timer to get the Buzz Cola can has been removed. - Timer to get the Krusty Burger meal has been upped to 50. - Timer to get the Trash Can item has been upped to 40. - Timer to get to the school (fake) has been upped to 1:10. - This gives the player enough time to make it to the school fairly easily. -...But not enough time for them to use the other route without a better car, similar to vanilla L2M1. - Hellfish Mode - Increased timer to "Drive to the School" to match that of Normal Mode. - Increased Skinner's Hitpoints from 1.2 to 1.4. - L1M2 - General - The Duff Truck's driver has been changed from Jimbo to Jasper. - "M2_start" now resumes playing in the stage on the way back to Flanders'. - Normal Mode - Traffic throughout entire mission has been set to 2. - Timer to get the Tuxedo has been upped to 45. - Timer to Ned's Lawn Mower has been upped to 50. - Timer to get to the Springfield Community Center is now 2:30. - Timer to get the lawn chair is now 40. - First Wiggum chase has been nerfed. - Now uses a variant of L1cop.con seen in the "Pursuit" folder. - Total distance to get away from Wiggum is either 140 to 150. - Timer to get away from Wiggum is 2:00. - Timer to get the family portrait has been upped to 3:00. - Timer to get to the Duff Truck has been removed. - Duff Truck chase still remains the same. - Timer to get back to Ned's is removed. - Wiggum's second chase has been nerfed. - Now uses a variant of L1cop.con seen in the "Pursuit" folder. - Total distance to get away from Wiggum is either 140 to 150. - Timer to get away from Wiggum has been upped to 1:50. - Second timer to get back to Ned's has been removed. - Hellfish Mode - Decreased to get Rod's Inhaler out of the Duff Truck by 20 seconds. - L1M3 - Normal Mode - Smithers uses a souped up version of his .con file from the vanilla L1M3. - The only difference is that his hit points have been massively increased so he can no longer be destroyed. - Smithers' vanilla con file is slightly slower than Skinner's, but considering the longer race it works. - AI is also set to "target" to make the race signifigantly easier. - Trash Collecting stage has been heavily re-worked. - Trash outside in the parking lot has been removed. - The trash cans floating in the platform section of the Power Plant have been removed. - Trash cans in Mr. Burns' area have been left alone since otherwise you never visit there. - Timer to get to the garbage truck has been increased to 1:50. - Timer to get back to office has been increased to 1:50. - Hellfish Mode - Decreased the timer to collect the garbage inside the power plant by 25 seconds. - Decreased the timer to reach the garbage truck by 5 seconds. - L1M4 - General - Removed the timer to reach the Simpsons House after escaping the van. - Normal Mode - Timer used for the destroy the coupling stage is identical to the one in the original. - Timer to get back to Homer's Workstation is removed. - Van chase has been nerfed considerably. - Van's AI uses Easycop.con in the Pusuit folder. - Vanilla L1M5 uses a modified EasyChas.con file, so something similar should be used. - Timer has been upped to 1:30. - Distance meter has been increased to 150. - Timer to get back home is removed. - Following the Van stage is identical to Flowers By Irene. - L1M5 - General - Reverted to the old version of the mission. - The forced car is now properly swapped out. - Changed the spawn position of Homer, the Player Car, and Frink's car. - Normal Mode - Nuclear Waste Truck AI is re-adjusted. - Uses a modified EasyChas.con - Time to grab the barrel is now 2:20. - This way the player has plenty of time to get the barrel back if they drop it. - After grabbing the barrel, the game skips straight to the "Drive to Frink's House" stage. - This way the player doesn't have to re-do too many stages if they drop the barrel. - Timer has been bumped up to 3:00 so the player has plenty of time to get to Frink's. - L1M6 - General - The forced car is now properly swapped out. - Normal Mode - Timer in first stage has been bumped up to 255. - The vanilla L1M6 gives you 18 seconds per item, so 18x14=252, which I rounded up to 255 to be a bit more fair. - Traffic in first stage is limited to 2 to match original L2M7. - Timer to get to the Community Center has been removed. - Traffic in first stage is limited to 2 to match original L2M7. - First Router Car stage has been nerfed. - Uses L2M7's original .con file. - Timer has been bumped up to two minutes to match the original L2M7. - Traffic in first stage is limited to 2. - Timer to get to the Kwik-E-Mart has been removed. - Traffic has been bumped up to 3. - Second Router Car stage has been nerfed. - Uses original con file from L2M7. - Timer has been bumped up to 2:00. - Traffic is still limited to 3. - Timer to get to the gas station has been removed. - Traffic has been bumped up to 4. - Final Router Car has been nerfed. - Uses original con file form L2M7. - Timer has been bumped up to 1:40. - Traffic is still limited to 4. - Time to get back to The Simpsons Household has been removed. - Traffic is still limited to 4. - Hellfish Mode - Timer to knock the video games out of the truck decreased by 30 seconds. - Timer to reach the Community Center decreased by 40 seconds. - Timer to reach the Kwik-E-Mart decreased by 40 seconds. - Timer to reach the gas station by the bridge decreased by 20 seconds. - Timer to reach the Simpsons House decreased by 15 seconds. - L1M7 - Normal Mode - Traffic is now consistently nerfed to 2 throughout the whole mission. - First stage now has a timer of 2:00. - Nuclear Bus chase stage nerfed. - Clearing it will now add a full minute to your timer. - Nuclear Bus now uses a modified garbage.con file. - Mr. Smithers stage has been nerfed. - Now uses a modified L1M3 .con file. - Uses 2.0 rather than 1.5 hitpoints. - The Blue Nuclear Bus no longer harrasses you on this difficulty. - Distance meter is now Hellfish only. - Hellfish Mode - Increased the mass of Smither's car to make him less of a pushover. - L1SR1 - General - Renamed from "Challenge 1: Suburbs Derby 1" to "Challenge 1: Trailer Park Derby". - Normal Mode - Duff Truck stage nerfed. - Now uses a modified M6dump.con from Level 1's folder with hitpoints based off of M7dest.con. - Timer has been bumped up to 1:50. - Bonestorm Truck stage nerfed. - Now uses a modified M6dump.con with the exact same hitpoints as M7dest.con from Level 2. - Glasstruck Stage nerfed. - Now uses a modified M3dest.con from vanilla L1M3. - Mr. Plow Marge Stage nerfed. - Now uses MedDest.con. - L1SR2 - General - Mission has been renamed from "Challenge 2: Suburbs Race 1" to "Challenge 2: Evergreen Race". - Changed the starting position of the racers. - Increased hitpoints on Firebird vehicle. - Added more waypoints to make the race more difficult. - Normal Mode - Firebird uses a modified AI_1st.con from EasyRace folder. - Nuctruck uses a modified AI_3rd.con from EasyRace folder. - Hellfish Mode - Changed the Hellfish racers. - L1BM1 - General - The forced car is now properly swapped out. - Removed the timer to drive back to Cletus' house after escaping Apu. - Normal Mode - Traffic stays at 2 until the cardboard stage is reached, which is 3. - Timer to get to the Tomacco Field is now 1:00. - Timer to collect the tomacco is now 0:50. - Timer to get the cardboard tubes is now 1:50. - Timer to get the flatmeat is now 2:00. - Timer to get away from Apu is now 1:20. - 30 seconds are now added to the timer after losing Apu and getting back to Cletus' Shack. - L2M1 - General - Completely revamped. - L2M2 - Normal Mode - Traffic is limited to 2. - Increase timer for driving to Moe's. - It's now identical to the original timer minus 10 seconds to accoimdate for the faster vehicle. - Moe's car AI has been nerfed. - Now uses a modified EasyChas.con. - Increase timer for hitting Moe's car. - Approximatley 2:25. - Using Vanilla L1M6 as a base, approximatley 18 seconds are given per item. - Using Chris' 8 fireworks, that gives you 144 seconds (2:24), which I decided to round to 2:25. - Decrease number of fireworks to collect (about 8). - Timer to get to the Police Station is now identical to the original. - Stage where the player has to avoid Chief Wiggum for a brief amount of time is now removed. - The game now has two stages identical to the original. - L2M3 - Normal Mode - Nerd Car has now been nerfed. - Uses a modified MedDest.con to match the difficulty of the game's original race (which I personally found pretty demanding). - Traffic is limited to two traffic cars in first stage. - Hellfish still uses the original 3 car amount that was placed into the first stage. - Timer to collect Professor Frink's junk is now 1:00. - Took timer from vanilla L2M2, and added 15 more seconds to accomidate for the faster car. - Professor Frink follow stage has been nerfed. - Now uses a modified vanilla M4evade.con. - Has AI set to "target". - Items to collect have now been removed. - L2M4 - Normal Mode - Traffic has been nerfed. - Uses two cars for the first couple of stages, then increases to three when hunting down Snake for some additional challenge. - Bumblebee Man's car stage has been nerfed. - Uses a modified MedDest.con. - Timer has been decreased by ten seconds. Using Vanilla L1M6's logic, 100 seconds is a bit more generous than it needs to be. - Snake stage has been nerfed. - Now uses a modified version of his race con file from vanilla L2M4. - This con file is actually pretty close to what we were originally using, but it had lower mass and a higher gas scale. - Nerfed the gas scale though to match what we were originally using. Mass I left the same. - Hellfish Mode - Hit & Run's are now enabled to add challenge. - L2M5 - Normal Mode - Following Apu stage has been nerfed. - Now uses EasyChas.con. - Uses a shorter route that goes to the right of the Sit-N-Rotate. - Timer to get back in Cletus' Truck has been removed. - Getting away from Apu stage has been nerfed to match the difficulty of the original stage. - Hellfish Mode - Exclusive flatmeat collecting stage now has it's own stage message index rather than re-using the one from the previous stage. - L2M6 - Normal Mode - Monkey collecting stage at the start has been changed. - Uses a much shorter, much more direct route that's easier for the player, rather than going through the Hospital. - Van destruction stage has been nerfed. - Difference is that the strength has been seriously nerfed. - Seems a bit tough for Normal Mode, though the time is fair. - Hellfish Mode - Decreased the hitpoints of the Animal Control Van from 5.0 to 4.5. - L2M7 - Normal Mode - Cell Phone Jerk stage has been nerfed. - Cell Phone Car uses a duplicate of Level 2's M7dest.con. - Timer has been decreased to 75 rather than 80. - Again, using vanilla L1M6 as a base, you should get 72 seconds for all 4 items. - However, 80 might be a bit too much and perhaps Level 2 at this point should be taxing you more for errors? - Timer for the first cell phone stand stage has been increased to 90. - Higher than the timer in the above stage. - Because there's more items and generally there are more items in inconvenient locations. - Timer to get to Moe's has been increased to 35 seconds. - Uses timer to get from Moe's to Town Hall from vanilla L2M2, but cut by 5 seconds because of construction site shortcut. - Also, it's later into the game. - Timer for the second cell phone stand stage has been increased to 100. - Using vanilla L2M6 as reference, 8 seconds per item and items are everywhere in this stage. - Total time number (96) has been rounded to 100. - Also thrown in inconvenient locations that might be a bit too much for the player. - Timer to get to Try-N-Save has been increased to 40. - To give a little more cushion time if the player ends up in a bad spot after destroying the stands. - ...Or the last one they destroy is near the start. - Timer for the third cell phone stand stage has been increased to 80. - For similar reasons to second stage. - Timer to get to Downtown has been increased to 70. - Similar reasons for the Try-N-Save stage. - Final cell phone stand stage has been signifigantly nerfed. - All Cell Phone Cars have been removed. They seem like way too much for something so early in the game. - Radical also lacks a stage like this one where cars you can't lose are harassing you while you're doing another objective. - Timer has been bumped up to 170. - Drone destruction stage has been nerfed. - Uses a duplicate of vanilla Level 2's M7dest.con. - Hellfish Mode - Increased the timer to drive to Downtown by 10 seconds. - L2SR1 - General - Mission has been renamed from "Challenge 1: City Derby 1" to "Challenge 1: Downtown Derby". - Classic Family Sedan now uses a new HUD Icon. - L2SR2 - General - Mission has been renamed from "Challenge 2: City Race 1" to "Challenge 2: Downtown Race". - Changed Racers. - Normal Mode - Tweaked some of the racer's stats. - Hellfish Mode - Increased mass on Lisa's car. - Increased hitpoints on Lisa's car. - L2SR3 - Normal Mode - Increased the timer to grab the newspapers to 1:25. - Increased the timer to get back into your car to 0:50. - Increased the timer to deliever the papers in the first part of downtown to 0:50. - Changed the timer to get to the shady part of downtown to 1:10. - Increased the timer to deliever the mail in the shady part of downtown to 1:30. - L2BM1 - Normal Mode - Changed timer to get to Moe's to 0:45. - Timer to get back into your car has been changed to 0:30. - Timer to get to the Krusty Burger has been increased to 0:30 - Timer to get back into your car has been changed to 0:30. - Timer to get to the Hospital has been increased to 0:45. - Timer to get the blood has been increased to 2:20. - L3M1 - Normal Mode - Traffic is limited to just two cars just like the vanilla mission. - Timer to get to the Comic Book Shop has been upped to 1:10. - This timer was taken from the vanilla L3M2's drive to the Planet Hype, with ten seconds added. - There are multiple reasons for the 10 second increase: - First time the player steps into Level 3. - Player is taking control of an entirely new car that they haven't touched since L2M3. - The Comic Book shop is slightly farther away from the Planet Hype. - Race is just limited to one Nerd Car. - This is done to emulate the difficulty of the race from L3M1. - This is also done because Radical usually only uses one race car in non-Street Race mission races. - Timer to get back to the Comic Book Shop (fake) is now the real stage. - Nerd Car chase has been removed. - Hellfish Mode - Decreased the timer to drive back to the Android's dungeon by 10 seconds. - L3M2 - Normal Mode - Timer to get to the Springfield Sign is now 1:00. - Apu now no longer dumps items on Normal. The player is just expected to follow Apu. - Hellfish Mode - Decreased timer in "Drive to the Springfield Sign" stage. - Decreased timer in "Drive to the Planet Hype" stage. - Changed Milhouse's AI behaviour. - L3M3 - General - The forced car is now properly swapped out. - Removed the Countdown at the start of the mission. - Normal Mode - Timer to follow the flatmeat trail has been increased to 1:25. - Timer to get to get Cletus' flatmeat has been reverted to the original timer. - Blue Redneck Truck now uses an entirely new con file. - Timer has been decreased when knocking the flatmeat out of the Blue Redneck truck to 1:10. - Hellfish - Increased the timer to collect the first batch of flatmeat because reasons. - Decreased timer to reach the observatory by 10 seconds. - L3M4 - Normal Mode - First sedan now uses a weaker con file. - Increased the timer to destroy the first sedan to 1:30. - Increased time to collect Bart's trail of items to 1:10. - Second sedan now uses a weaker con file. - Timer to destroy the second sedan has been decreased to 1:20. - L3M5 - Normal Mode - Changed the Police Car's AI Behaviour. - Changed the Police Car's Stats. - Changed the Snake icon to be the regular one without jail bars. - Hellfish Mode - Nerfed the Police Car's stats so the chase is easier. - Hit & Run's are now enabled to add challenge. - Decreased the distance you can be away from Snake a bit. - L3M6 - General - Nerfed the Chase Sedan's hitpoints. - Normal Mode - Increased timer to collect the evidence is 1:30. - cSedan now uses a different con file based off of Level 3's M4dest.con. - Timer to get back to Davy Jones' Hamper is now disabled. - Hellfish Mode - Hit & Run's are now enabled to add challenge. - Decreased the timer to collect the sedans items and destroy it by 15 seconds. - L3M7 - General - Completely Revamped. - L3SR1 - General - Renamed from "Challenge 1: Seaside Derby 1" to "Challenge 1: Squidport Derby". - Fixed the driver of the Knight Boat to be the Sea Captain as intended instead of Krusty. - Seperate opponent stats for each difficulty. - L3BM1 - Normal Mode - Adjusted Kearney and Dolph's stats. - Timer to knock the games out of the Bonestorm Truck has been increased to 2:00. 3.1.5: - Rewards / Vehicles - Nuclear Bus - Deleted unused meshes. - Changed car camera index to 110, as stated in CustomCarSupport. - This being incorrect might have caused problems but we don't know for sure. - Levels - L3 - Added a new Bonus Car. - Missions - L1M3 - Stability improvements. - L3M7 - Adjusted Bart's locator. - Fixed screwy cutscene camera when talking to Bart. - L3BM1 - Fixed Lisa and Skinner's position so they're actually at the beach and not at the Noiseland Arcade. - Fixes an issue where the cutscene would take place in a unloaded region. - L3SR3 - Added more death triggers to block off the Duff Brewery. - Other - Dropped the old list of categories and replaced them with simply "Total Conversion Mods". 3.1.4: - Rewards - Updated "Lisa - Normal" to have randomized dress colors. - Missions - L1M3 - Fixed a glitch where cancelling the dialogue at the end of the pre-mission would result in a game-breaking loop. - Other - Backend changes to CustomText. 3.1.3: - Rewards - Replaced "Lisa - Floreda" with "Lisa - Tasy Sandwich". - Replaced "Lisa - Cool" with "Lisa - Hippie". - Replaced "Lisa - Hockey" with "Lisa - Chargin' Lisa". - Missions - L1M0 - Restored Bart's Tutorial Dialog. - L1M2 - The Drama variation of the music now plays during the second Wiggum chase. - L1M3 - Changed how the character is placed at the start of the mission. - Added a timeout condition to the stage with Mr. Smithers. - Added dialog positions for the dialog stage with Mr. Smithers. - L1M5 - Added dialog for waste truck driver. - L1BM1 - The mission now loads the mission banner faster than before. - L1SR1 - Replaced Cletus with a generic redneck. - L2M3 - Changed "DESTROY THE NERD'S CAR BEFORE HE REACHES THE JAVA SERVER" to "DESTROY THE NERD'S CAR BEFORE HE REACHES THE JAVA SERVER." - Edited first waypoint for the Nerd Car. - The first stage will now show a message on completion. - Added new dialog between the nerd and the Comic Book Guy after destroying the nerd's car. - Changed the animated star on the items (again). - Fixed an invalid locator in the final stage. - L2M5 - Increased first roadkill stage timer up some on Hellfish. - Added an iris wipe to the end of the first stage. - Changed how the player is positioned at the end of the second stage. - Second Krusty Burger stage now uses a new message. - Changed the final stage to use CustomText instead of the game's original text bible. - L3M2 - Fixed the Drive to the Planet Hype stage using the wrong message on Hellfish. - L3M3 - Fixed the floating male2 NPC appearing at the start of the mission. - Adjusted timer to drive to the Observatory. - L3M4 - Removed unnecessary line in the pre-mission. - L3M5 - New dialog after completing first stage. - Changed Snake's AI behavior on Normal. - Changed distance meter on Normal. - New dialog after completing second stage. - Added new ending cutscene for mission. - L3M6 - Hit & Run is now disabled in the Davy Jones' Hamper stage. - Hit & Run is now disabled in the Talk to Grampa stage. - L3SR3 - Increased mass of all AI cars. - L3BM1 - Removed the carsphere graphic in the first stage. - Mission now ends after the video games are dumped into the ocean. - Other - Fixed an oversight where inputting cheats, Cheat Keys, No Jump Limit, and Free Roam were all allowed. 3.1.2: - Missions - L1BM1 - Updated Mission Banner. - L1SR1 - Fixed an issue with filenames that made the mission impossible to play on Hellfish. - Added dialogue between Homer and Barney on Hellfish. 3.1.1: - Missions - L1BM1 - Added new dialogue for completing the tomacco stage. - Added new dialogue for completing the cardboard stage. - L3M2 - Increased the trigger radius of one of the waypoints where Apu drops an item. - L3M7 - Fixed a file not found error at the end of the mission. - L3SR1 - Fixed the missing HUD icon in the bonus round on Hellfish. 3.1 (The Seaside Update): - Language - French - Removed due to complaints about it. A new translation will be added at a later date. - Rewards - Refined rewards prices. - Cars - Family Sedan - Fixed Door Models - Levels - L1 - Increased the trigger size on the Invention Chart collector card. - L3 - Added. - Missions - L1M0 - Increased time to collect the Ice Cream on Hellfish. - Increased time to get back to the Simpson's house on Hellfish. - L1M1 - The music now stays on while inside the school. - L1M3 - Updated pre-mission dialogue to remove references to scorpions and Lenny. - New collectible effect on the litter. - Increased time to get back in your car after collecting all the trash. - Added new dialogue between Homer and Smithers at the end of the mission. - L1M4 - Smithers will now be hidden properly from the previous mission. - Homer will no longer comment on reaching the power plant parking lot. - Fixed an additional second given when driving back to the Simpson's house. - L1M5 - Fixed glitches with vehicle positions in the pre-mission. - Updated pre-mission dialogue between Homer and Frink. - Revamped the mission objectives. - Added new dialogue between Homer and Frink at the end of the mission. - Changed Mission Complete text. - L1M6 - Changed "DRIVE TO THE GROCERY STORE" to "DRIVE TO THE GROCERY STORE." - Added unique icons for the alternate Cell Phone cars. - L1M7 - Updated pre-mission dialogue between Homer and Carl. - Fixed a glitch where the escape distance with the Nuclear Bus was lower than intended, causing you to instantly escape on Normal and escape easier than we intended on Hellfish. - Added new dialogue when encountering the Nuclear Bus. - Added new dialogue when encountering Smithers and when destroying his limo. - Increased the hit points on the Red and Blue Nuclear Buses. - L1BM1 - Updated Mission Briefing message. - More consistent with other similar missions where you ride with another character. - Changed "HARVEST ALL THE TOMACCO" to "HARVEST ALL THE TOMACCO." - Added new dialogue for completing the road kill stage. - Added Task Complete message after avoiding Apu. - L1SR1 - The custom mission banner now appears faster. - Changed "DONUT TEAM STUDIOS TRUCK" to "DONUT TEAM TRUCK". - Added dialogue between Homer and Marge on Normal. - L2M1 - Added Jimbo's Car in front of the Try-N-Save after losing Skinner. - L2M2 - Added new dialogue when reaching Moe's, knocking items out of his car, and completing that stage. - Eddie now drives a Police Car instead of the Chase Sedan. - Fixed an issue where two Eddies would be visible. - Added new dialogue at the end of the mission. - L2M3 - Fixed a glitch where all of the items were rainbow by making all the items rainbow. - L2M4 - Fixed an issue where two Wiggums would be visible. - Added a new highway stage icon. - Added new dialogue between Bart and Wiggum at the end of the mission. - L2M5 - Decreased timer to collect Apu's first flatmeat stash on Hellfish. - Decreased timer to get into Cletus' truck on Hellfish (it was the same as Normal before). - Decreased timer to get back to the Krusty Burger on Hellfish (it was the same as Normal before). - L2M6 - Edited the mission objective text during the monkey highway section to be shorter. - L2M7 - New collectible effect on the cell phone stands. - Increased timer to drive to Moe's. - L2SR1 - The custom mission banner now appears faster. - Added new dialogue between Bart and Homer at the start and when destroying Homer's car. - Other - Backend changes to new skin shops. - Removed some deprecated handlers. - Brand new License Screen. - Brand new Intro Movies, one for each difficulty. 3.0.2: - Language - English - Changed "Blackjackets" to "Blackjacket Wasps" - Changed an ingame message to say Grampa's Limo instead of the WWII Vehicle. - French - Added French License Screen. - Added French Newspapers. - These would already work if the user was using a french version of the game. - Difficulty - Refined difficulty and reward prices. - UI - Classic - Fixed a small issue on the bootup screen where the road sign would display instead of the donut when using Foreign Languages. - Frosted - Fixed a small issue on the bootup screen where the road sign would display instead of the donut when using Foreign Languages. - Fixed duplicate Sideshow Mel image in the Scrapbook. - Rewards - General - Fixed a small bug where the rewards code could output decimals on Hellfish due to the price multiplier. - The game seemingly rounds the number if it's a decimal but this is more just a precaution. - Cars - Family Sedan (clfamily) - Tweaked Character Size. - Set High Roof to false. - Levels - L1 - Replaced secret car. - L2 - Replaced secret car. - Homer can no longer appear as a driver. - Missions - L1M2 - Increased first few timers on Hellfish. - Increased timer to hit Duff Truck. - Increased timer to get back to Flanders on Hellfish. - L1M3 - Smithers now has more hitpoints so he can't blow up during the race. - Added a trigger win the race on the side road going into the parking lot. - Increased time to get back to the powerplant. - L1M4 - Changed starting position. - Fixed a small graphical bug in the pre-mission. - You no longer are re-placed outside of Homer's office on the first attempt. - You must now exit Homer's office on the first attempt. - Fixed a crashing bug when the Autumn theme was enabled. - Fixed another small graphical bug in the mission. - The FBI Music will now play when following the van. - L1M5 - Slightly adjusted Homer's start position. - Tweaked Nuctruck AI - It now has separate AI for each difficulty, making a run more unique! - Mildly less stupid, but still stupid. - L1M6 - Increased Bonestorm Box Trigger Sizes. - Tweaked Router Car Strength. - L1SR1 - Fixed an issue where cancelling would disable traffic until a mission re-enables it. - Decreased the Glass Truck's Hitpoints. - Decreased the Plow King's Hitpoints. - Decreased the Pickup Truck's Hitpoints. - L1SR3 - Decreased lap count by 1. - Increased time on Hellfish. - L2M1 - Lowered timer to escape Skinner. - L2M2 - Fixed a bug where the guitar track would continue playing if you fail at protecting the fireworks. - Increased timer to hit fireworks out of Moe. - L2M3 - Removed timer to drive to the Javaserver. - Decreased timer to follow Frink's item trail. - Changed icon during the follow Frink stage to frink. - Makes more sense than his car (?) - Changed music during the follow Frink stage. - L2M5 - Increased timer on first flatmeat stage. - L2M6 - Changed title from "Dr Doh' Little" to "Dr D'oh Little". - L2M7 - Changed name from "iPhoned" to "Stress Signal" - Updated mission description. - Fixed a small graphical issue in the mission banner. - Slightly adjusted stage message text. - Increased time for several stages. - There is only two cell cars harassing you during the final cell stand stage on Normal. - Added a timeout condition to the Drive back to the Stadium stage. - Fixed a HUD glitch near the end of the mission. - L2BM1 - Updated Mission Description. - Increased time to hit ambulance. - L2SR1 - Uncollectible wrench that sticks around after this mission is gone now. - Decreased the Electaurus' Hitpoints. - Decreased the Clown Limo's Hitpoints. - L2SR3 - Reworked the whole mission to accomodate the removal of the Monorail. - Fixed a small graphical issue at the end. - Other - Updated License Screen. - Tweaks to sound script handling. - Fixed (hopefully) several crashes. - General Under-the-Hood Effiency improvements. 3.0.1.2: - Missions - L2SR1 - Fixed another small error (file not found) that made the mission impossible to start. 3.0.1.1: - Missions - L1SR1 - Fixed small error that made the mission impossible to start. - L2SR1 - Fixed small error that made the mission impossible to start. 3.0.1: - Language - English - Removed 2 Customized Menu Strings - Renamed L1BM1 to Hillbilly Housework - Was using Level 2's bonus mission name due to a typo - Renamed L2BM1 to Blood Drive - Was still using the original name - Renamed L2SR2 to Challenge 2: City Race I - Was still using the original name - French (Beta) - Added - Difficulty - Changed the way the price multiplier is set - Price Multiplier is now x1.5 on Hellfish - Better support for a third difficulty (if we ever implement it) - Difficulty Based Variables will fallback to Hellfish variable one doesn't exist. - Some things don't work, but there is no crashing atleast if this difficulty is forcefully enabled. - UI - Frosted - Changed Backend Loading Background - Changed Ingame Phonebooth Background - Changed Ingame Phonebooth Lock Icon - Changed Ingame Error Icon - Themes - Themes are now seperate addon mods. - Only one can be enabled at a time. - They are enabled through the mods list instead of the main mod's settings. - Rewards - Cars - Audi TT - Added Iris Transistion (the car doesn't have animated doors) - Removed Driver - Limo (Grampa's) - Added Iris Transistion - Levels - General - Wasp AI is now more difficult on Hellfish. - L1 - Re-Positioned Gil and cars bought from him. - L2 - Added Traffic Easter Egg - Fixed duplicate wasps - dm_w_19_books, dm_w_20_cafe - Missions - L1M6 - Added Timeout condition to first router car. - Added Stage Icon when driving to second router car. - L2M2 - Added Banner (we somehow forgot this one) - L2M7 - Added Banner (forgot this one too) - L2SR1 - Fixed Crash Bug - Other - Enormous backend changes that decrease conflicts signifigantly (there will still be a lot, it's an enormous mod). - Updated Mod Description. 3.0: - Initial Release